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using ObjectiveC;
using System;
using SharpSwift.Attributes;
using System.Collections.Generic;
using Foundation;
using CoreGraphics;
namespace UIKit
{
/// <summary>
/// A dynamic behavior confers a behavioral configuration on one or more dynamic items for their participation in two-dimensional animation.
/// </summary>
/// <see cref="https://developer.apple.com/library/prerelease/ios/documentation/UIKit/Reference/UIDynamicBehavior_Class/index.html#//apple_ref/occ/cl/UIDynamicBehavior"/>
[iOSVersion(7)]
[Export("")]
public class UIDynamicBehavior : NSObject//, AnyObject, CVarArgType, Equatable, Hashable, NSObjectProtocol, Printable
{
public UIDynamicBehavior() { }
/// <summary>
/// Adds a dynamic behavior, as a child, to a custom dynamic behavior.
/// </summary>
/// <param name="behavior">The dynamic behavior you want to add as a child.
/// The parent behavior ignores your use of this method if you:
/// Provide a nil value
/// Provide a behavior instance that you’ve already added to the behavior</param>
[iOSVersion(7)]
[Export("addChildBehavior")]
public virtual void AddChildBehavior([Unwrapped] UIDynamicBehavior behavior) { }
/// <summary>
/// Removes a child dynamic behavior from a custom dynamic behavior.
/// </summary>
/// <param name="behavior">The child dynamic behavior you want to remove.
/// The parent behavior ignores your use of this method if you:
/// Provide a nil value
/// Provide a behavior instance that is not a child of the parent behavior</param>
[iOSVersion(7)]
[Export("removeChildBehavior")]
public virtual void RemoveChildBehavior(UIDynamicBehavior behavior) { }
/// <summary>
/// Called when the dynamic behavior is added to, or removed from, a dynamic animator.
/// </summary>
/// <param name="dynamicAnimator">The dynamic animator that the behavior is being added to, or nil if being removed from an animator.</param>
[iOSVersion(7)]
[Export("willMoveToAnimator")]
public virtual void WillMoveToAnimator([Optional] UIDynamicAnimator dynamicAnimator) { }
/// <summary>
/// The block you want to execute during dynamic animation.
/// </summary>
[iOSVersion(7)]
[Export("action")]
public Action Action { get; set; }
/// <summary>
/// Returns the array of dynamic behaviors that are children of a custom dynamic behavior. (read-only)
/// </summary>
[iOSVersion(7)]
[Export("childBehaviors")]
public AnyObject[] ChildBehaviors { get; private set; }
/// <summary>
/// The dynamic animator that the dynamic behavior is associated with. (read-only)
/// </summary>
[iOSVersion(7)]
[Export("dynamicAnimator")]
[Optional]
public UIDynamicAnimator DynamicAnimator { get; private set; }
}
}
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