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id = "DECISION"
name = "Decision heuristics"
header = "options/decision_options.h"
[[option]]
name = "decisionMode"
smt_name = "decision-mode"
category = "regular"
long = "decision=MODE"
type = "decision::DecisionMode"
default = "decision::DECISION_STRATEGY_INTERNAL"
handler = "stringToDecisionMode"
includes = ["options/decision_mode.h"]
help = "choose decision mode, see --decision=help"
[[option]]
name = "decisionStopOnly"
category = "undocumented"
type = "bool"
[[option]]
name = "decisionThreshold"
category = "expert"
long = "decision-threshold=N"
type = "decision::DecisionWeight"
default = "0"
includes = ["options/decision_weight.h"]
read_only = true
help = "ignore all nodes greater than threshold in first attempt to pick decision"
[[option]]
name = "decisionUseWeight"
category = "expert"
long = "decision-use-weight"
type = "bool"
default = "false"
read_only = true
help = "use the weight nodes (locally, by looking at children) to direct recursive search"
[[option]]
name = "decisionRandomWeight"
category = "expert"
long = "decision-random-weight=N"
type = "int"
default = "0"
read_only = true
help = "assign random weights to nodes between 0 and N-1 (0: disable)"
[[option]]
name = "decisionWeightInternal"
category = "expert"
long = "decision-weight-internal=HOW"
type = "decision::DecisionWeightInternal"
default = "decision::DECISION_WEIGHT_INTERNAL_OFF"
handler = "stringToDecisionWeightInternal"
read_only = true
help = "computer weights of internal nodes using children: off, max, sum, usr1 (meaning evolving)"
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