/********************* */ /** theory.h ** Original author: mdeters ** Major contributors: none ** Minor contributors (to current version): dejan, taking ** This file is part of the CVC4 prototype. ** Copyright (c) 2009, 2010 The Analysis of Computer Systems Group (ACSys) ** Courant Institute of Mathematical Sciences ** New York University ** See the file COPYING in the top-level source directory for licensing ** information. ** ** Base of the theory interface. **/ #ifndef __CVC4__THEORY__THEORY_H #define __CVC4__THEORY__THEORY_H #include "expr/node.h" #include "theory/output_channel.h" #include "context/context.h" namespace CVC4 { namespace theory { /** * Base class for T-solvers. Abstract DPLL(T). */ class Theory { /** * Return whether a node is shared or not. Used by setup(). */ bool isShared(const Node& n); public: /** * Subclasses of Theory may add additional efforts. DO NOT CHECK * equality with one of these values (e.g. if STANDARD xxx) but * rather use range checks (or use the helper functions below). * Normally we call QUICK_CHECK or STANDARD; at the leaves we call * with MAX_EFFORT. */ enum Effort { MIN_EFFORT = 0, QUICK_CHECK = 10, STANDARD = 50, FULL_EFFORT = 100 };/* enum Effort */ // TODO add compiler annotation "constant function" here static bool minEffortOnly(Effort e) { return e == MIN_EFFORT; } static bool quickCheckOrMore(Effort e) { return e >= QUICK_CHECK; } static bool quickCheckOnly(Effort e) { return e >= QUICK_CHECK && e < STANDARD; } static bool standardEffortOrMore(Effort e) { return e >= STANDARD; } static bool standardEffortOnly(Effort e) { return e >= STANDARD && e < FULL_EFFORT; } static bool fullEffort(Effort e) { return e >= FULL_EFFORT; } /** * Construct a Theory. */ Theory() { } /** * Destructs a Theory. This implementation does nothing, but we * need a virtual destructor for safety in case subclasses have a * destructor. */ virtual ~Theory() { } /** * Prepare for a Node. * * When get() is called to get the next thing off the theory queue, * setup() is called on its subterms (in TheoryEngine). Then setup() * is called on this node. * * This is done in a "context escape" -- that is, at context level 0. * setup() MUST NOT MODIFY context-dependent objects that it hasn't * itself just created. */ virtual void setup(const Node& n) = 0; /** * Assert a fact in the current context. */ void assertFact(const Node& n); /** * Check the current assignment's consistency. */ virtual void check(OutputChannel& out, Effort level = FULL_EFFORT) = 0; /** * T-propagate new literal assignments in the current context. */ virtual void propagate(OutputChannel& out, Effort level = FULL_EFFORT) = 0; /** * Return an explanation for the literal represented by parameter n * (which was previously propagated by this theory). Report * explanations to an output channel. */ virtual void explain(OutputChannel& out, const Node& n, Effort level = FULL_EFFORT) = 0; protected: /** * Returns the next atom in the assertFact() queue. * Guarentees that registerTerm is called on the theory specific subterms. * @return the next atom in the assertFact() queue. */ Node get(); /** * Returns true if the assertFactQueue is empty */ bool done() { return true; } };/* class Theory */ }/* CVC4::theory namespace */ }/* CVC4 namespace */ #endif /* __CVC4__THEORY__THEORY_H */