/********************* -*- C++ -*- */ /** theory.h ** This file is part of the CVC4 prototype. ** Copyright (c) 2009 The Analysis of Computer Systems Group (ACSys) ** Courant Institute of Mathematical Sciences ** New York University ** See the file COPYING in the top-level source directory for licensing ** information. ** **/ #ifndef __CVC4__THEORY__THEORY_H #define __CVC4__THEORY__THEORY_H #include "expr/expr.h" #include "util/literal.h" namespace CVC4 { namespace theory { /** * Base class for T-solvers. Abstract DPLL(T). */ class Theory { public: /** * Subclasses of Theory may add additional efforts. DO NOT CHECK * equality with one of these values (e.g. if STANDARD xxx) but * rather use range checks (or use the helper functions below). * Normally we call QUICK_CHECK or STANDARD; at the leaves we call * with MAX_EFFORT. */ enum Effort { MIN_EFFORT = 0, QUICK_CHECK = 10, STANDARD = 50, FULL_EFFORT = 100 };/* enum Effort */ // TODO add compiler annotation "constant function" here static bool minEffortOnly(Effort e) { return e == MIN_EFFORT; } static bool quickCheckOrMore(Effort e) { return e >= QUICK_CHECK; } static bool quickCheckOnly(Effort e) { return e >= QUICK_CHECK && e < STANDARD; } static bool standardEffortOrMore(Effort e) { return e >= STANDARD; } static bool standardEffortOnly(Effort e) { return e >= STANDARD && e < FULL_EFFORT; } static bool fullEffort(Effort e) { return e >= FULL_EFFORT; } /** * Prepare for an Expr. */ virtual void setup(Expr) = 0; /** * Assert a literal in the current context. */ virtual void assert(Literal) = 0; /** * Check the current assignment's consistency. Return false iff inconsistent. */ virtual bool check(Effort level = FULL_EFFORT) = 0; /** * T-propagate new literal assignments in the current context. */ // TODO design decision: instead of returning a set of literals // here, perhaps we have an interface back into the prop engine // where we assert directly. we might sometimes unknowingly assert // something clearly inconsistent (esp. in a parallel context). // This would allow the PropEngine to cancel our further work since // we're already inconsistent---also could strategize dynamically on // whether enough theory prop work has occurred. virtual void propagate(Effort level = FULL_EFFORT) = 0; /** * Return an explanation for the literal (which was previously propagated by this theory).. */ virtual Expr explain(Literal) = 0; };/* class Theory */ }/* CVC4::theory namespace */ }/* CVC4 namespace */ #endif /* __CVC4__THEORY__THEORY_H */