/********************* */ /*! \file node_manager.cpp ** \verbatim ** Original author: mdeters ** Major contributors: cconway ** Minor contributors (to current version): acsys, taking, dejan ** This file is part of the CVC4 prototype. ** Copyright (c) 2009, 2010, 2011 The Analysis of Computer Systems Group (ACSys) ** Courant Institute of Mathematical Sciences ** New York University ** See the file COPYING in the top-level source directory for licensing ** information.\endverbatim ** ** \brief Expression manager implementation. ** ** Expression manager implementation. ** ** Reviewed by Chris Conway, Apr 5 2010 (bug #65). **/ #include "expr/node_manager.h" #include "util/Assert.h" #include "util/options.h" #include "util/stats.h" #include "util/tls.h" #include "expr/type_checker.h" #include #include #include using namespace std; using namespace CVC4::expr; using __gnu_cxx::hash_set; namespace CVC4 { CVC4_THREADLOCAL(NodeManager*) NodeManager::s_current = NULL; /** * This class sets it reference argument to true and ensures that it gets set * to false on destruction. This can be used to make sure a flag gets toggled * in a function even on exceptional exit (e.g., see reclaimZombies()). */ struct ScopedBool { bool& d_value; ScopedBool(bool& value) : d_value(value) { Debug("gc") << ">> setting ScopedBool\n"; d_value = true; } ~ScopedBool() { Debug("gc") << "<< clearing ScopedBool\n"; d_value = false; } }; /** * Similarly, ensure d_nodeUnderDeletion gets set to NULL even on * exceptional exit from NodeManager::reclaimZombies(). */ struct NVReclaim { NodeValue*& d_deletionField; NVReclaim(NodeValue*& deletionField) : d_deletionField(deletionField) { Debug("gc") << ">> setting NVRECLAIM field\n"; } ~NVReclaim() { Debug("gc") << "<< clearing NVRECLAIM field\n"; d_deletionField = NULL; } }; NodeManager::NodeManager(context::Context* ctxt, ExprManager* exprManager) : d_optionsAllocated(new Options()), d_options(d_optionsAllocated), d_statisticsRegistry(new StatisticsRegistry()), d_attrManager(ctxt), d_exprManager(exprManager), d_nodeUnderDeletion(NULL), d_inReclaimZombies(false) { init(); } NodeManager::NodeManager(context::Context* ctxt, ExprManager* exprManager, const Options& options) : d_optionsAllocated(NULL), d_options(&options), d_statisticsRegistry(new StatisticsRegistry()), d_attrManager(ctxt), d_exprManager(exprManager), d_nodeUnderDeletion(NULL), d_inReclaimZombies(false) { init(); } inline void NodeManager::init() { poolInsert( &expr::NodeValue::s_null ); for(unsigned i = 0; i < unsigned(kind::LAST_KIND); ++i) { Kind k = Kind(i); if(hasOperator(k)) { d_operators[i] = mkConst(Kind(k)); } } } NodeManager::~NodeManager() { // have to ensure "this" is the current NodeManager during // destruction of operators, because they get GCed. NodeManagerScope nms(this); { ScopedBool dontGC(d_inReclaimZombies); d_attrManager.deleteAllAttributes(); } for(unsigned i = 0; i < unsigned(kind::LAST_KIND); ++i) { d_operators[i] = Node::null(); } while(!d_zombies.empty()) { reclaimZombies(); } poolRemove( &expr::NodeValue::s_null ); if(Debug.isOn("gc:leaks")) { Debug("gc:leaks") << "still in pool:" << std::endl; for(NodeValuePool::const_iterator i = d_nodeValuePool.begin(), iend = d_nodeValuePool.end(); i != iend; ++i) { Debug("gc:leaks") << " " << *i << " id=" << (*i)->d_id << " rc=" << (*i)->d_rc << " " << **i << std::endl; } Debug("gc:leaks") << ":end:" << std::endl; } delete d_statisticsRegistry; delete d_optionsAllocated; } void NodeManager::reclaimZombies() { // FIXME multithreading Debug("gc") << "reclaiming " << d_zombies.size() << " zombie(s)!\n"; // during reclamation, reclaimZombies() is never supposed to be called Assert(! d_inReclaimZombies, "NodeManager::reclaimZombies() not re-entrant!"); // whether exit is normal or exceptional, the Reclaim dtor is called // and ensures that d_inReclaimZombies is set back to false. ScopedBool r(d_inReclaimZombies); // We copy the set away and clear the NodeManager's set of zombies. // This is because reclaimZombie() decrements the RC of the // NodeValue's children, which may (recursively) reclaim them. // // Let's say we're reclaiming zombie NodeValue "A" and its child "B" // then becomes a zombie (NodeManager::markForDeletion(B) is called). // // One way to handle B's zombification would be simply to put it // into d_zombies. This is what we do. However, if we were to // concurrently process d_zombies in the loop below, such addition // may be invisible to us (B is leaked) or even invalidate our // iterator, causing a crash. So we need to copy the set away. vector zombies; zombies.reserve(d_zombies.size()); std::remove_copy_if(d_zombies.begin(), d_zombies.end(), std::back_inserter(zombies), NodeValueReferenceCountNonZero()); d_zombies.clear(); for(vector::iterator i = zombies.begin(); i != zombies.end(); ++i) { NodeValue* nv = *i; // collect ONLY IF still zero if(nv->d_rc == 0) { if(Debug.isOn("gc")) { Debug("gc") << "deleting node value " << nv << " [" << nv->d_id << "]: "; nv->printAst(Debug("gc")); Debug("gc") << std::endl; } // remove from the pool kind::MetaKind mk = nv->getMetaKind(); if(mk != kind::metakind::VARIABLE) { poolRemove(nv); } // whether exit is normal or exceptional, the NVReclaim dtor is // called and ensures that d_nodeUnderDeletion is set back to // NULL. NVReclaim rc(d_nodeUnderDeletion); d_nodeUnderDeletion = nv; // remove attributes d_attrManager.deleteAllAttributes(nv); // decr ref counts of children nv->decrRefCounts(); if(mk == kind::metakind::CONSTANT) { // Destroy (call the destructor for) the C++ type representing // the constant in this NodeValue. This is needed for // e.g. CVC4::Rational, since it has a gmp internal // representation that mallocs memory and should be cleaned // up. (This won't delete a pointer value if used as a // constant, but then, you should probably use a smart-pointer // type for a constant payload.) kind::metakind::deleteNodeValueConstant(nv); } free(nv); } } }/* NodeManager::reclaimZombies() */ TypeNode NodeManager::getType(TNode n, bool check) throw (TypeCheckingExceptionPrivate, AssertionException) { // Many theories' type checkers call Node::getType() directly. // This is incorrect, since "this" might not be the caller's // curent node manager. Rather than force the individual typecheckers // not to do this (by policy, which would be imperfect and lead // to hard-to-find bugs, which it has in the past), we just // set this node manager to be current for the duration of this // check. NodeManagerScope nms(this); TypeNode typeNode; bool hasType = getAttribute(n, TypeAttr(), typeNode); bool needsCheck = check && !getAttribute(n, TypeCheckedAttr()); Debug("getType") << "getting type for " << n << std::endl; if(needsCheck && !d_options->earlyTypeChecking) { /* Iterate and compute the children bottom up. This avoids stack overflows in computeType() when the Node graph is really deep, which should only affect us when we're type checking lazily. */ stack worklist; worklist.push(n); while( !worklist.empty() ) { TNode m = worklist.top(); bool readyToCompute = true; for( TNode::iterator it = m.begin(), end = m.end(); it != end; ++it ) { if( !hasAttribute(*it, TypeAttr()) || (check && !getAttribute(*it, TypeCheckedAttr())) ) { readyToCompute = false; worklist.push(*it); } } if( readyToCompute ) { /* All the children have types, time to compute */ typeNode = TypeChecker::computeType(this, m, check); worklist.pop(); } } // end while /* Last type computed in loop should be the type of n */ Assert( typeNode == getAttribute(n, TypeAttr()) ); } else if( !hasType || needsCheck ) { /* We can compute the type top-down, without worrying about deep recursion. */ typeNode = TypeChecker::computeType(this, n, check); } /* The type should be have been computed and stored. */ Assert( hasAttribute(n, TypeAttr()) ); /* The check should have happened, if we asked for it. */ Assert( !check || getAttribute(n, TypeCheckedAttr()) ); Debug("getType") << "type of " << n << " is " << typeNode << std::endl; return typeNode; } TypeNode NodeManager::mkConstructorType(const DatatypeConstructor& constructor, TypeNode range) { std::vector sorts; Debug("datatypes") << "ctor name: " << constructor.getName() << std::endl; for(DatatypeConstructor::const_iterator i = constructor.begin(); i != constructor.end(); ++i) { TypeNode selectorType = *(*i).getSelector().getType().d_typeNode; Debug("datatypes") << selectorType << std::endl; TypeNode sort = selectorType[1]; // should be guaranteed here already, but just in case Assert(!sort.isFunctionLike()); Debug("datatypes") << "ctor sort: " << sort << std::endl; sorts.push_back(sort); } Debug("datatypes") << "ctor range: " << range << std::endl; CheckArgument(!range.isFunctionLike(), range, "cannot create higher-order function types"); sorts.push_back(range); return mkTypeNode(kind::CONSTRUCTOR_TYPE, sorts); } }/* CVC4 namespace */