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-/******************************************************************************************[Heap.h]
-MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
-associated documentation files (the "Software"), to deal in the Software without restriction,
-including without limitation the rights to use, copy, modify, merge, publish, distribute,
-sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all copies or
-substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
-NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
-OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-**************************************************************************************************/
-
-#include "cvc4_private.h"
-
-#ifndef CVC4_MiniSat_Heap_h
-#define CVC4_MiniSat_Heap_h
-
-#include "Vec.h"
-#include <cassert>
-
-namespace CVC4 {
-namespace prop {
-namespace minisat {
-
-//=================================================================================================
-// A heap implementation with support for decrease/increase key.
-
-
-template<class Comp>
-class Heap {
- Comp lt;
- vec<int> heap; // heap of ints
- vec<int> indices; // int -> index in heap
-
- // Index "traversal" functions
- static inline int left (int i) { return i*2+1; }
- static inline int right (int i) { return (i+1)*2; }
- static inline int parent(int i) { return (i-1) >> 1; }
-
-
- inline void percolateUp(int i)
- {
- int x = heap[i];
- while (i != 0 && lt(x, heap[parent(i)])){
- heap[i] = heap[parent(i)];
- indices[heap[i]] = i;
- i = parent(i);
- }
- heap [i] = x;
- indices[x] = i;
- }
-
-
- inline void percolateDown(int i)
- {
- int x = heap[i];
- while (left(i) < heap.size()){
- int child = right(i) < heap.size() && lt(heap[right(i)], heap[left(i)]) ? right(i) : left(i);
- if (!lt(heap[child], x)) break;
- heap[i] = heap[child];
- indices[heap[i]] = i;
- i = child;
- }
- heap [i] = x;
- indices[x] = i;
- }
-
-
- bool heapProperty (int i) const {
- return i >= heap.size()
- || ((i == 0 || !lt(heap[i], heap[parent(i)])) && heapProperty(left(i)) && heapProperty(right(i))); }
-
-
- public:
- Heap(const Comp& c) : lt(c) { }
-
- int size () const { return heap.size(); }
- bool empty () const { return heap.size() == 0; }
- bool inHeap (int n) const { return n < indices.size() && indices[n] >= 0; }
- int operator[](int index) const { assert(index < heap.size()); return heap[index]; }
-
- void decrease (int n) { assert(inHeap(n)); percolateUp(indices[n]); }
-
- // RENAME WHEN THE DEPRECATED INCREASE IS REMOVED.
- void increase_ (int n) { assert(inHeap(n)); percolateDown(indices[n]); }
-
-
- void insert(int n)
- {
- indices.growTo(n+1, -1);
- assert(!inHeap(n));
-
- indices[n] = heap.size();
- heap.push(n);
- percolateUp(indices[n]);
- }
-
-
- int removeMin()
- {
- int x = heap[0];
- heap[0] = heap.last();
- indices[heap[0]] = 0;
- indices[x] = -1;
- heap.pop();
- if (heap.size() > 1) percolateDown(0);
- return x;
- }
-
-
- void clear(bool dealloc = false)
- {
- for (int i = 0; i < heap.size(); i++)
- indices[heap[i]] = -1;
-#ifdef NDEBUG
- for (int i = 0; i < indices.size(); i++)
- assert(indices[i] == -1);
-#endif
- heap.clear(dealloc);
- }
-
-
- // Fool proof variant of insert/decrease/increase
- void update (int n)
- {
- if (!inHeap(n))
- insert(n);
- else {
- percolateUp(indices[n]);
- percolateDown(indices[n]);
- }
- }
-
-
- // Delete elements from the heap using a given filter function (-object).
- // *** this could probaly be replaced with a more general "buildHeap(vec<int>&)" method ***
- template <class F>
- void filter(const F& filt) {
- int i,j;
- for (i = j = 0; i < heap.size(); i++)
- if (filt(heap[i])){
- heap[j] = heap[i];
- indices[heap[i]] = j++;
- }else
- indices[heap[i]] = -1;
-
- heap.shrink(i - j);
- for (int i = heap.size() / 2 - 1; i >= 0; i--)
- percolateDown(i);
-
- assert(heapProperty());
- }
-
-
- // DEBUG: consistency checking
- bool heapProperty() const {
- return heapProperty(1); }
-
-
- // COMPAT: should be removed
- void setBounds (int n) { }
- void increase (int n) { decrease(n); }
- int getmin () { return removeMin(); }
-
-};
-
-}/* CVC4::prop::minisat namespace */
-}/* CVC4::prop namespace */
-}/* CVC4 namespace */
-
-//=================================================================================================
-#endif /* CVC4_MiniSat_Heap_h */
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