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+/******************************************************************************************[Heap.h]
+MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
+associated documentation files (the "Software"), to deal in the Software without restriction,
+including without limitation the rights to use, copy, modify, merge, publish, distribute,
+sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or
+substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
+NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
+OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+**************************************************************************************************/
+
+#ifndef HEAP_H
+#define HEAP_H
+
+#include "Vec.h"
+#include <algorithm>
+
+#include "string.h"
+#include <limits>
+#ifdef _MSC_VER
+#include <msvc/stdint.h>
+#else
+#include <stdint.h>
+#endif //_MSC_VER
+
+namespace CMSat {
+
+// A heap implementation with support for decrease/increase key.
+template<class Comp> class Heap {
+ Comp lt;
+ vec<uint32_t> heap; // heap of ints
+ vec<uint32_t> indices; // int -> index in heap
+
+ // Index "traversal" functions
+ static inline uint32_t left (uint32_t i) { return i*2+1; }
+ static inline uint32_t right (uint32_t i) { return (i+1)*2; }
+ static inline uint32_t parent(uint32_t i) { return (i-1) >> 1; }
+
+
+ inline void percolateUp(uint32_t i)
+ {
+ uint32_t x = heap[i];
+ while (i != 0 && lt(x, heap[parent(i)])){
+ heap[i] = heap[parent(i)];
+ indices[heap[i]] = i;
+ i = parent(i);
+ }
+ heap [i] = x;
+ indices[x] = i;
+ }
+
+
+ inline void percolateDown(uint32_t i)
+ {
+ uint32_t x = heap[i];
+ while (left(i) < heap.size()){
+ uint32_t child = right(i) < heap.size() && lt(heap[right(i)], heap[left(i)]) ? right(i) : left(i);
+ if (!lt(heap[child], x)) break;
+ heap[i] = heap[child];
+ indices[heap[i]] = i;
+ i = child;
+ }
+ heap [i] = x;
+ indices[x] = i;
+ }
+
+
+ bool heapProperty (uint32_t i) const {
+ return i >= heap.size()
+ || ((i == 0 || !lt(heap[i], heap[parent(i)])) && heapProperty(left(i)) && heapProperty(right(i))); }
+
+
+ public:
+ Heap(const Comp& c) : lt(c) { }
+ Heap(const Heap<Comp>& other) : lt(other.lt) {
+ heap.growTo(other.heap.size());
+ std::copy(other.heap.getData(), other.heap.getDataEnd(), heap.getData());
+ indices.growTo(other.indices.size());
+ std::copy(other.indices.getData(), other.indices.getDataEnd(), indices.getData());
+ }
+
+ void operator=(const Heap<Comp>& other)
+ {
+ if (other.heap.size() > heap.size())
+ heap.growTo(other.heap.size());
+ else
+ heap.shrink(heap.size()-other.heap.size());
+ std::copy(other.heap.getData(), other.heap.getDataEnd(), heap.getData());
+
+ if (other.indices.size() > indices.size())
+ indices.growTo(other.indices.size());
+ else
+ indices.shrink(indices.size() - other.indices.size());
+ std::copy(other.indices.getData(), other.indices.getDataEnd(), indices.getData());
+ }
+
+ uint32_t size () const { return heap.size(); }
+ bool empty () const { return heap.size() == 0; }
+ bool inHeap (uint32_t n) const { return n < indices.size() && indices[n] != std::numeric_limits<uint32_t>::max(); }
+ uint32_t operator[](uint32_t index) const { assert(index < heap.size()); return heap[index]; }
+
+ void decrease (uint32_t n) { assert(inHeap(n)); percolateUp(indices[n]); }
+
+ // RENAME WHEN THE DEPRECATED INCREASE IS REMOVED.
+ void increase_ (uint32_t n) { assert(inHeap(n)); percolateDown(indices[n]); }
+
+
+ void insert(uint32_t n)
+ {
+ indices.growTo(n+1, std::numeric_limits<uint32_t>::max());
+ assert(!inHeap(n));
+
+ indices[n] = heap.size();
+ heap.push(n);
+ percolateUp(indices[n]);
+ }
+
+
+ uint32_t removeMin()
+ {
+ uint32_t x = heap[0];
+ heap[0] = heap.last();
+ indices[heap[0]] = 0;
+ indices[x] = std::numeric_limits<uint32_t>::max();
+ heap.pop();
+ if (heap.size() > 1) percolateDown(0);
+ return x;
+ }
+
+
+ void clear(bool dealloc = false)
+ {
+ for (uint32_t i = 0; i != heap.size(); i++)
+ indices[heap[i]] = std::numeric_limits<uint32_t>::max();
+#ifndef NDEBUG
+ for (uint32_t i = 0; i != indices.size(); i++)
+ assert(indices[i] == std::numeric_limits<uint32_t>::max());
+#endif
+ heap.clear(dealloc);
+ }
+
+
+ // Fool proof variant of insert/decrease/increase
+ void update (uint32_t n)
+ {
+ if (!inHeap(n))
+ insert(n);
+ else {
+ percolateUp(indices[n]);
+ percolateDown(indices[n]);
+ }
+ }
+
+
+ // Delete elements from the heap using a given filter function (-object).
+ // *** this could probaly be replaced with a more general "buildHeap(vec<int>&)" method ***
+ template <class F>
+ void filter(const F& filt) {
+ uint32_t i,j;
+ for (i = j = 0; i != heap.size(); i++)
+ if (filt(heap[i])){
+ heap[j] = heap[i];
+ indices[heap[i]] = j++;
+ }else
+ indices[heap[i]] = std::numeric_limits<uint32_t>::max();
+
+ heap.shrink(i - j);
+ for (int i = ((int)heap.size()) / 2 - 1; i >= 0; i--)
+ percolateDown(i);
+
+ assert(heapProperty());
+ }
+
+
+ // DEBUG: consistency checking
+ bool heapProperty() const {
+ return heapProperty(1); }
+
+
+ // COMPAT: should be removed
+ void setBounds (uint32_t n) { }
+ void increase (uint32_t n) { decrease(n); }
+ uint32_t getmin () { return removeMin(); }
+
+};
+
+}
+
+#endif //__HEAP_H__
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