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authorMorgan Deters <mdeters@gmail.com>2010-09-21 22:40:50 +0000
committerMorgan Deters <mdeters@gmail.com>2010-09-21 22:40:50 +0000
commit818d7fc74583965e87c35360c2fed890844efbba (patch)
tree07d282fbc4f5e1641f4faa82f47bb9e5b1cc25c6 /src/expr/node_manager.h
parent2b2d9092eea1f50b468e459029dcfdd88e2232da (diff)
remove assertion in TNode destructor and ensure all TNode methods check rc > 0 (resolves bug #200); on NodeManager/ExprManager side, no more prepareToBeDestroyed() / inDestruction
Diffstat (limited to 'src/expr/node_manager.h')
-rw-r--r--src/expr/node_manager.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/expr/node_manager.h b/src/expr/node_manager.h
index ab727a627..bf1bed5f0 100644
--- a/src/expr/node_manager.h
+++ b/src/expr/node_manager.h
@@ -98,19 +98,6 @@ class NodeManager {
bool d_inReclaimZombies;
/**
- * Indicates that the NodeManager is in the process of being destroyed.
- * The main purpose of this is to disable certain debugging assertions
- * that might be sensitive to the order in which objects get cleaned up
- * (e.g., TNode-valued attributes that outlive their associated Node).
- * This may be true before or after the actual NodeManager destructor
- * is executing, while other associated cleanup procedures run. E.g.,
- * an object that contains a NodeManager can set
- * <code>d_inDestruction</code> by calling
- * <code>prepareToBeDestroyed</code>.
- */
- bool d_inDestruction;
-
- /**
* The set of zombie nodes. We may want to revisit this design, as
* we might like to delete nodes in least-recently-used order. But
* we also need to avoid processing a zombie twice.
@@ -248,23 +235,6 @@ public:
NodeManager(context::Context* ctxt);
~NodeManager();
- /**
- * Return true if the destructor has been invoked, or
- * <code>prepareToBeDestroyed()</code> has previously been called.
- */
- bool inDestruction() const { return d_inDestruction; }
-
- /** Signals that this expression manager will soon be destroyed.
- * Turns off debugging assertions that may not hold as the system
- * is being torn down.
- *
- * NOTE: It is *not* required to call this function before destroying
- * the NodeManager.
- */
- void prepareToBeDestroyed() {
- d_inDestruction = true;
- }
-
/** The node manager in the current context. */
static NodeManager* currentNM() { return s_current; }
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