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authorTim King <taking@cs.nyu.edu>2013-11-25 18:36:06 -0500
committerTim King <taking@cs.nyu.edu>2013-11-25 18:36:06 -0500
commit22df6e9e8618614e8c33700c55705266912500ae (patch)
tree20d78676c1e819517f371e8bc5e6363008fc9154 /src/expr/node_manager.h
parent91424455840a7365a328cbcc3d02ec453fe9d0ea (diff)
Substantial Changes:
-ITE Simplification -- Moved the utilities in src/theory/ite_simplifier.{h,cpp} to ite_utilities. -- Separated simpWithCare from simpITE. -- Disabled ite simplification on repeat simplification by default. Currently, ite simplification cannot help unless we internally make new constant leaf ites equal to constants. -- simplifyWithCare() is now only run on QF_AUFBV by default. Speeds up nec benchmarks dramatically. -- Added a new compress ites pass that is only run on QF_LIA by default. This targets the perverse structure of ites generated during ite simplification on nec benchmarks. -- After ite simplification, if the ite simplifier was used many times and the NodeManager's node pool is large enough, this garbage collects: zombies from the NodeManager repeatedly, the ite simplification caches, and the theory rewrite caches. - TheoryEngine -- Added TheoryEngine::donePPSimpITE() which orchestrates a number of ite simplifications above. -- Switched UnconstrainedSimplifier to a pointer. - RemoveITEs -- Added a heuristic for checking whether or not a node contains term ites and if not, not bothering to invoke the rest of RemoveITE::run(). This safely changes the type of the cache used on misses of run. This cache can be cleared in the future. Currently disabled pending additional testing. - TypeChecker -- added a neverIsConst() rule to the typechecker. Operators that cannot be used in constructing constant expressions by computeIsConst() can now avoid caching on Node::isConst() calls. - Theory Bool Rewriter -- Added additional simplifications for boolean ites. Minor Changes: - TheoryModel -- Removed vestigial copy of the ITESimplifier. - AttributeManager -- Fixed a garbage collection bug when deleting the node table caused the NodeManager to reclaimZombies() which caused memory corruption by deleting from the attributeManager. - TypeChecker -- added a neverIsConst() rule to the typechecker. Operators that cannot be used in constructing constant expressions by computeIsConst() can now avoid caching on Node::isConst() calls. -NodeManager -- Added additional functions for reclaiming zombies. -- Exposed the size of the node pool for heuristics that worry about memory consumption. - NaryBuilder -- Added convenience classes for constructing associative and commutative n-ary operators. -- Added a pass that turns associative and commutative n-ary operators into binary operators. (Mostly for printing expressions for strict parsers.)
Diffstat (limited to 'src/expr/node_manager.h')
-rw-r--r--src/expr/node_manager.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/expr/node_manager.h b/src/expr/node_manager.h
index 32c492003..af771bd89 100644
--- a/src/expr/node_manager.h
+++ b/src/expr/node_manager.h
@@ -229,8 +229,7 @@ class NodeManager {
}
d_zombies.insert(nv);// FIXME multithreading
- if(!d_inReclaimZombies) {// FIXME multithreading
- // for now, collect eagerly. can add heuristic here later..
+ if(safeToReclaimZombies()) {
if(d_zombies.size() > 5000) {
reclaimZombies();
}
@@ -243,6 +242,11 @@ class NodeManager {
void reclaimZombies();
/**
+ * It is safe to collect zombies.
+ */
+ bool safeToReclaimZombies() const;
+
+ /**
* This template gives a mechanism to stack-allocate a NodeValue
* with enough space for N children (where N is a compile-time
* constant). You use it like this:
@@ -860,6 +864,15 @@ public:
*/
static inline TypeNode fromType(Type t);
+ /** Reclaim zombies while there are more than k nodes in the pool (if possible).*/
+ void reclaimZombiesUntil(uint32_t k);
+
+ /** Reclaims all zombies (if possible).*/
+ void reclaimAllZombies();
+
+ /** Size of the node pool. */
+ size_t poolSize() const;
+
/** Deletes a list of attributes from the NM's AttributeManager.*/
void deleteAttributes(const std::vector< const expr::attr::AttributeUniqueId* >& ids);
@@ -871,7 +884,6 @@ public:
* any published code!
*/
void debugHook(int debugFlag);
-
};/* class NodeManager */
/**
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