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author | Christopher L. Conway <christopherleeconway@gmail.com> | 2010-04-05 14:28:41 +0000 |
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committer | Christopher L. Conway <christopherleeconway@gmail.com> | 2010-04-05 14:28:41 +0000 |
commit | 342c81e52224be3afc255a8a719747fa5eafdb32 (patch) | |
tree | fea628b06b9cc3305cd75812cfed62c38adb8ea0 /src/expr/node_manager.cpp | |
parent | 484dc0c61b86e49f81d82ef398f0148923c862a0 (diff) |
Typos and renames for code review
Diffstat (limited to 'src/expr/node_manager.cpp')
-rw-r--r-- | src/expr/node_manager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/expr/node_manager.cpp b/src/expr/node_manager.cpp index e735b7f09..d953907ae 100644 --- a/src/expr/node_manager.cpp +++ b/src/expr/node_manager.cpp @@ -113,7 +113,7 @@ void NodeManager::reclaimZombies() { // NodeValue's children, which may (recursively) reclaim them. // // Let's say we're reclaiming zombie NodeValue "A" and its child "B" - // then becomes a zombie (NodeManager::gc(B) is called). + // then becomes a zombie (NodeManager::markForDeletion(B) is called). // // One way to handle B's zombification would be simply to put it // into d_zombies. This is what we do. However, if we were to |