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authorChristopher L. Conway <christopherleeconway@gmail.com>2010-04-05 14:28:41 +0000
committerChristopher L. Conway <christopherleeconway@gmail.com>2010-04-05 14:28:41 +0000
commit342c81e52224be3afc255a8a719747fa5eafdb32 (patch)
treefea628b06b9cc3305cd75812cfed62c38adb8ea0 /src/expr/node_manager.cpp
parent484dc0c61b86e49f81d82ef398f0148923c862a0 (diff)
Typos and renames for code review
Diffstat (limited to 'src/expr/node_manager.cpp')
-rw-r--r--src/expr/node_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/expr/node_manager.cpp b/src/expr/node_manager.cpp
index e735b7f09..d953907ae 100644
--- a/src/expr/node_manager.cpp
+++ b/src/expr/node_manager.cpp
@@ -113,7 +113,7 @@ void NodeManager::reclaimZombies() {
// NodeValue's children, which may (recursively) reclaim them.
//
// Let's say we're reclaiming zombie NodeValue "A" and its child "B"
- // then becomes a zombie (NodeManager::gc(B) is called).
+ // then becomes a zombie (NodeManager::markForDeletion(B) is called).
//
// One way to handle B's zombification would be simply to put it
// into d_zombies. This is what we do. However, if we were to
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