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authorAndrew Reynolds <andrew.j.reynolds@gmail.com>2019-12-15 01:45:27 -0600
committerAndres Noetzli <andres.noetzli@gmail.com>2019-12-14 23:45:27 -0800
commit52b216f385c0b1c1a9bb0ab8541683d9e13a7f46 (patch)
tree061f8e67ff0c9028b678575b4a34b7dc428a79a6 /src/expr/node.cpp
parentc0a7095f13547ac0c0d4c92670000ca875b7c349 (diff)
Simple optimizations for the core rewriter (#3569)
In some SyGuS applications, the bottleneck is the rewriter. This PR makes a few simple optimizations to the core rewriter, namely: (1) Minimize the overhead of `theoryOf` calls, which take about 10-15% of the runtime in the rewriter. This PR avoids many calls to `theoryOf` by the observation that nodes with zero children never rewrite, hence we can return the node itself immediately. Furthermore, the `theoryOf` call can be simplified to hardcode the context under which we were using it: get the theory (based on type) where due to the above, we can assume that the node is not a variable. The one (negligible) change in behavior due to this change is that nodes with more than one child for which `isConst` returns true (this is limited to the case of `APPLY_CONSTRUCTOR` in datatypes) lookup their theory based on the Kind, not their type, which should always be the same theory unless a theory had a way of constructing constant nodes of a type belonging to another theory. (2) Remove deprecated infrastrastructure for a "neverIsConst" function, which was adding about a 1% of the runtime for some SyGuS benchmarks. This makes SyGuS for some sets of benchmarks roughly 3% faster.
Diffstat (limited to 'src/expr/node.cpp')
-rw-r--r--src/expr/node.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/expr/node.cpp b/src/expr/node.cpp
index de1d5475b..a8fc9d54c 100644
--- a/src/expr/node.cpp
+++ b/src/expr/node.cpp
@@ -91,10 +91,6 @@ bool NodeTemplate<ref_count>::isConst() const {
Debug("isConst") << "Node::isConst() returning false, it's a VARIABLE" << std::endl;
return false;
default:
- if(expr::TypeChecker::neverIsConst(NodeManager::currentNM(), *this)){
- Debug("isConst") << "Node::isConst() returning false, the kind is never const" << std::endl;
- return false;
- }
if(getAttribute(IsConstComputedAttr())) {
bool bval = getAttribute(IsConstAttr());
Debug("isConst") << "Node::isConst() returning cached value " << (bval ? "true" : "false") << " for: " << *this << std::endl;
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